Market Data Update….

Posted by aeon On August 25, 2010 ADD COMMENTS

The economy in Freedom-Star is something that I’ve taken great care in planning as it’s the backbone of the game. A player driven economy isn’t worth it’s weight in cow dung if the economy didn’t breathe and wane with the needs of the players. I’ve recently finished up some scripts that will procedurally move corporation stock prices based on time in a controlled method that mimics real life.

When a player corporation gets to a certain size, that corporation can “go public” just like in the real world, they perform an IPO or an Initial Public Offering. The total assets the corporation has divided by a hundred thousand is that corporations starting volume. It’s volume or number of shares it has starts at $10 per share but doesn’t go over the corporations initial starting price. So this means that if corporation “XYZ Traders” were to go public with $10million credits (the minimum to go public with), their initial share count would be 100. If a corporation wants to create more shares, they can do so, but it will decrease the value per share. Example…

total assets / 100,000 = volume @ $10
volume = 100 @ $10

So if a corporation wants to immediately create 100 more shares…
100 shares = $10, 200 shares = $5, 1000 shares = $1

Stock prices can’t go below $1.

An example of this dynamic stock variance can be demonstrated here:
Triple-A Starship Service Market Data
and here:
Psyonic Intelligence Security Service

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